DarkTree Banded Shader Version: 2.00 Modified: 05/01/2001 Author: Darkling Simulations // The Banded Shader shades the surface as a series of bands like // in a cartoon. Pref_Map: Spherical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Process 1 : Composite Percent { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Band Noise Invert : FALSE Percent: Percent_A : 0.5 Percent_B : 1 } Process 2 : Invert Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 0.589998, 0, 0, 0 Trans_1 : 0, 0.589998, 0, 0 Trans_2 : 0, 0, 0.589998, 0 Common: Invert : FALSE Mask : 1 Percent: Background : Link_To 1 | Percent } Process 3 : Composite Percent { DarkData: 3, -2, 200 Transform: Trans_0 : 0.999999, 0, 0, 0 Trans_1 : 0, 0.999999, 0, 0 Trans_2 : 0, 0, 0.999999, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Edge Darkness Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } Shader 4 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.389 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0.03 Light2_Rotate : 0.273 Surface_Color : Link_To 10 | Color Diffuse_Level : Link_To 0 | Band Brightness Diffuse_Function : Link_To 7 | Percent Luminosity : Link_To 0 | Self-Illumination Specular_Level : Link_To 0 | Specular Level Specular_Function : Link_To 8 | Percent Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } Generator 5 : Bias Function { DarkData: 3, -1, 200 Common: Input : 0 Frequency : 1.33 Amplitude : 0.5 Phase_Amount : Link_To 0 | Edge Width Phase_Min : 0.17 Phase_Max : 0.5 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.9 } Generator 6 : Bias Function { DarkData: 2, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : Link_To 0 | Band Bias } Generator 7 : Stair_Step Function { DarkData: 1, 0, 200 Common: Input : Link_To 6 | Percent Frequency : 1 Amplitude : 0.5 Phase_Amount : Link_To 9 | Percent Phase_Min : -0.12 Phase_Max : 0.13 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Number_Of_Steps : Link_To 0 | Band Number Slant : 0.162 } Generator 8 : S_Curve Function { DarkData: 1, 1, 200 Common: Input : 0 Frequency : 3.51 Amplitude : 0.5 Phase_Amount : Link_To 9 | Percent Phase_Min : 2 Phase_Max : 3 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Noise 9 : Fractal Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 1.69492, 0, 0, 0 Trans_1 : 0, 1.69492, 0, 0 Trans_2 : 0, 0, 1.69492, 0 Common: Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.7 Input_Seed : 1 Percent: Low : Link_To 2 | Percent High : Link_To 1 | Percent } Process 10 : Darken Color { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 11 | Percent Color: Background : Link_To 0 | Surface Color } External 11 : Incident Percent { DarkData: 2, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 5 | Percent Pitch : 0 Heading : 0 Percent: Edge : Link_To 3 | Percent Facing : 1 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Surface Color Tweak : 63, 146, 237 Tweak : IF_PERCENT Tweak : Band Bias Tweak : 0.75 Tweak : IF_PERCENT Tweak : Band Noise Tweak : 1 Tweak : IF_INT Tweak : Band Number Tweak : 4 Tweak : IF_PERCENT Tweak : Band Brightness Tweak : 0.8 Tweak : IF_PERCENT Tweak : Edge Width Tweak : 0.2 Tweak : IF_PERCENT Tweak : Edge Darkness Tweak : 0.8 Tweak : IF_PERCENT Tweak : Specular Level Tweak : 0.255 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.92 Tweak : IF_PERCENT Tweak : Self-Illumination Tweak : 0.4 }