DarkTree Tech Version: 2.00 Modified: 05/08/2001 Author: Darkling Simulations // Tech is a fully 3D procedural Map which generates wire // structures with straight and angled traces. Excellent for // techno- industrial surfaces. Pref_Map: Frame Rep_Frame: 1 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Process 1 : Color_Convert Color { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Background : Link_To 0 | Color 1 Color: } Process 2 : Color_Convert Color { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Background : Link_To 0 | Color 2 Color: } Noise 3 : Tech Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : Link_To 0 | Roughness Lacunarity : Link_To 0 | Lacunarity Lacunarity_Lock : TRUE Density : Link_To 0 | Density Trace_Size : Link_To 0 | Trace Size Strata_Function : Link_To 4 | Percent Blend_Function : 0 Brightness : 0.5 Contrast : Link_To 0 | Contrast Input_Seed : Link_To 0 | Random Seed Color: Background : Link_To 2 | Color Trace : Link_To 1 | Color } Generator 4 : S_Curve Function { DarkData: 1, 0, 200 Common: Input : 0 Frequency : 1.18 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Color 2 Tweak : 0, 0, 133 Tweak : IF_PERCENT Tweak : Trace Size Tweak : 0.1 Tweak : IF_INT Tweak : Density Tweak : 3 Tweak : IF_PERCENT Tweak : Roughness Tweak : 0.4 Tweak : IF_PERCENT Tweak : Lacunarity Tweak : 0.25 Tweak : IF_PERCENT Tweak : Contrast Tweak : 0.5 Tweak : IF_INT Tweak : Random Seed Tweak : 8 }