DarkTree Polyhedra Version: 2.00 Modified: 05/14/2001 Author: Darkling Simulations // Agate is a 2D/3D procedural Map which generates a number of // geometric patterns including octagons and triangles. A 2D/3D // flag is included to allow you to switch between different // versions of the pattern. Pref_Map: Frame Rep_Frame: 1 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 2.98023e-008 Pitch: 0 { Process 1 : Composite Percent { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Contrast Invert : TRUE Percent: Percent_A : Link_To 9 | Percent Percent_B : Link_To 10 | Percent } Process 2 : Color_Convert Color { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Background : Link_To 0 | Color 1 Color: } Process 3 : Color_Convert Color { DarkData: 4, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Background : Link_To 0 | Color 3 Color: } Process 4 : Color_Convert Color { DarkData: 3, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Background : Link_To 0 | Color 2 Color: } Pattern 5 : Polyhedra Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Mortar_Width : Link_To 0 | Gap Width X_Shift : Link_To 0 | X Shift Y_Shift : Link_To 0 | Y Shift Squish : Link_To 0 | Squish Scale_Factor : Link_To 0 | Scale Blend_Function : Link_To 1 | Percent 2D_Pattern : Link_To 0 | 2D Pattern Sampling_Options : NONE Color: Block : Link_To 6 | Color Mortar : Link_To 2 | Color } Control 6 : Switch Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0.2 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0.2 Common: Input_Seed : Link_To 0 | Random Seed Weight_1 : 1 Weight_2 : Link_To 0 | Holes Weight_3 : 0 Weight_4 : 0 Weight_5 : 0 Color: Background_1 : Link_To 7 | Color Background_2 : Link_To 0 | Color 1 Background_3 : 200, 0, 0 Background_4 : 0, 200, 0 Background_5 : 0, 0, 200 } Process 7 : HSV_Attractor Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, -0.2 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, -0.2 Color: Background : Link_To 4 | Color Target : Link_To 3 | Color Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : Link_To 8 | Percent Sat_Amount : Link_To 8 | Percent Val_Amount : Link_To 8 | Percent } Control 8 : Randomizer Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0.2 Trans_1 : 0, 1, 0, 0.2 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Random Seed Percent: Percent_Minimum : 0 Percent_Maximum : 1 } Generator 9 : S_Curve Function { DarkData: 2, 1, 200 Common: Input : 0 Frequency : 2 Amplitude : 0.5 Phase_Amount : 0.509 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 10 : Linear Function { DarkData: 2, 2, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Color 2 Tweak : 0, 0, 133 Tweak : IF_COLOR Tweak : Color 3 Tweak : 79, 0, 133 Tweak : IF_PERCENT Tweak : Gap Width Tweak : 0.145 Tweak : IF_PERCENT Tweak : X Shift Tweak : 0 Tweak : IF_PERCENT Tweak : Y Shift Tweak : 0.5 Tweak : IF_PERCENT Tweak : Scale Tweak : 0.25 Tweak : IF_PERCENT Tweak : Squish Tweak : 0.5 Tweak : IF_FLOAT Tweak : Holes Tweak : 0 Tweak : IF_BOOL Tweak : 2D Pattern Tweak : TRUE Tweak : IF_PERCENT Tweak : Contrast Tweak : 0.5 Tweak : IF_INT Tweak : Random Seed Tweak : 62 }