DarkTree Division Version: 2.00 Modified: 05/13/2001 Author: Darkling Simulations // Division is a fully 3D procedural Map which generates a pattern // of boxes in boxes. This can be very useful for techno-industrial // surfaces. Pref_Map: Frame Rep_Frame: 1 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 2.98023e-008 Pitch: 0 { Process 1 : Composite Percent { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0.1 Trans_1 : 0, 1, 0, 0.1 Trans_2 : 0, 0, 1, 0.1 Common: Blend_Function : 0.5 Mask : Link_To 0 | Contrast Invert : TRUE Percent: Percent_A : Link_To 11 | Percent Percent_B : Link_To 12 | Percent } Process 2 : Color_Convert Color { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0.1 Trans_1 : 0, 1, 0, 0.1 Trans_2 : 0, 0, 1, 0.1 Common: Background : Link_To 0 | Color 1 Color: } Process 3 : Color_Convert Color { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, -1.49012e-008 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, -1.49012e-008 Common: Background : Link_To 0 | Color 2 Color: } Process 4 : Color_Convert Color { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, -1.49012e-008 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, -1.49012e-008 Common: Background : Link_To 0 | Color 3 Color: } Pattern 5 : Rock_Wall Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, -0.1 Trans_1 : 0, 1, 0, -0.1 Trans_2 : 0, 0, 1, -0.1 Common: Input_Seed : Link_To 0 | Random Seed Height : 1 Width : 1 Depth : 1 Row_Shift : 0.5 Mortar_Width : Link_To 0 | Gap Width Blend_Function : Link_To 1 | Percent Sampling_Options : NONE 2D_Pattern : FALSE Largest_Size : Link_To 6 | Percent Smallest_Size : Link_To 9 | Percent Size_Variation : Link_To 0 | Size Variation Rounded_Corners : Link_To 0 | Rounding Align : Link_To 0 | Alignment Directional_Bias : 0.5 Color: Stones : Link_To 7 | Color Mortar : Link_To 2 | Color } Process 6 : Composite Percent { DarkData: 2, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Divisions Invert : FALSE Percent: Percent_A : 1 Percent_B : 0.2 } Control 7 : Switch Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0.3 Trans_1 : 0, 1, 0, 0.1 Trans_2 : 0, 0, 1, 0.3 Common: Input_Seed : Link_To 0 | Random Seed Weight_1 : 1 Weight_2 : Link_To 0 | Holes Weight_3 : 0 Weight_4 : 0 Weight_5 : 0 Color: Background_1 : Link_To 8 | Color Background_2 : Link_To 0 | Color 1 Background_3 : 200, 0, 0 Background_4 : 0, 200, 0 Background_5 : 0, 0, 200 } Process 8 : HSV_Attractor Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, -0.2 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, -0.2 Color: Background : Link_To 3 | Color Target : Link_To 4 | Color Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : Link_To 10 | Percent Sat_Amount : Link_To 10 | Percent Val_Amount : Link_To 10 | Percent } Process 9 : Composite Percent { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Divisions Invert : FALSE Percent: Percent_A : 0.3 Percent_B : 0 } Control 10 : Randomizer Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0.2 Trans_1 : 0, 1, 0, 0.2 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Random Seed Percent: Percent_Minimum : 0 Percent_Maximum : 1 } Generator 11 : S_Curve Function { DarkData: 2, 1, 200 Common: Input : 0 Frequency : 2 Amplitude : 0.5 Phase_Amount : 0.509 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 12 : Linear Function { DarkData: 2, 2, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Color 2 Tweak : 0, 0, 133 Tweak : IF_COLOR Tweak : Color 3 Tweak : 33, 158, 223 Tweak : IF_PERCENT Tweak : Divisions Tweak : 0.5 Tweak : IF_PERCENT Tweak : Size Variation Tweak : 0.5 Tweak : IF_PERCENT Tweak : Alignment Tweak : 0.5 Tweak : IF_PERCENT Tweak : Gap Width Tweak : 0.2 Tweak : IF_FLOAT Tweak : Holes Tweak : 0 Tweak : IF_PERCENT Tweak : Rounding Tweak : 0 Tweak : IF_PERCENT Tweak : Contrast Tweak : 1 Tweak : IF_INT Tweak : Random Seed Tweak : 82 }