DarkTree Crust Version: 2.00 Modified: 05/08/2001 Author: Darkling Simulations // Crust is a fully 3D procedural Map which a fractal crusty // looking patern. Good for hard water deposits and close up rock // surfaces. Pref_Map: Frame Rep_Frame: 1 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 2.98023e-008 Pitch: 0 { Process 1 : Color_Convert Color { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Background : Link_To 0 | Color 1 Color: } Process 2 : Color_Convert Color { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Background : Link_To 0 | Color 2 Color: } Natural 3 : Pumice Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Pit_Depth : 0.5 Lacunarity : 0.5 Lacunarity_Lock : TRUE Roughness : Link_To 0 | Roughness Brightness : 0.5 Contrast : Link_To 0 | Contrast Pit_Size : Link_To 0 | Crust Density : Link_To 0 | Density Strata_Function : Link_To 4 | Percent Blend_Function : 0 Input_Seed : Link_To 0 | Random Seed Color: Pit : Link_To 2 | Color Background : Link_To 1 | Color } Generator 4 : Sine_Wave Function { DarkData: 1, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE } Generator 5 : Sine_Wave Function { DarkData: 4, 3, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0.559 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Color 2 Tweak : 0, 0, 133 Tweak : IF_PERCENT Tweak : Roughness Tweak : 0.6 Tweak : IF_PERCENT Tweak : Crust Tweak : 0.7 Tweak : IF_INT Tweak : Density Tweak : 3 Tweak : IF_PERCENT Tweak : Contrast Tweak : 0.5 Tweak : IF_INT Tweak : Random Seed Tweak : 68 }