DarkTree Posterize Version: 2.50 Modified: 11/30/2005 Author: Skyler Swanson // This DarkTree filters an image out into component colors and // then recombines the colors to give a posterized look. It has a // few controls over the final result. Skyler Swanson. Pref_Map: Planar Rep_Frame: 15 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { External 1 : Image Color { DarkData: 6, 1, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Filename : Link_To 0 | Image Width : 500 Height : 500 Interpolate : TRUE Tile : FALSE Mapping_Type : PLANAR_2D Background : 0, 0, 0 } Process 2 : Subtract Color { DarkData: 5, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Color_A : Link_To 1 | Color Color_B : Link_To 22 | Color } Process 3 : Subtract Color { DarkData: 5, -2, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Color_A : Link_To 1 | Color Color_B : Link_To 23 | Color } Process 4 : Subtract Color { DarkData: 5, 3, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Color_A : Link_To 1 | Color Color_B : Link_To 21 | Color } Process 5 : Fade Color { DarkData: 4, 3, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Invert : FALSE Mask : 1 Background : Link_To 4 | Color } Process 6 : Fade Color { DarkData: 4, -2, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Invert : FALSE Mask : 1 Background : Link_To 3 | Color } Process 7 : Fade Color { DarkData: 4, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Invert : FALSE Mask : 1 Background : Link_To 2 | Color } Process 8 : Threshold Color { DarkData: 3, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Invert : FALSE Threshold : Link_To 0 | Threshold Sample : Link_To 7 | Color Color_A : 0, 0, 0 Color_B : Link_To 13 | Color } Process 9 : Threshold Color { DarkData: 3, -2, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Invert : FALSE Threshold : Link_To 0 | Threshold Sample : Link_To 6 | Color Color_A : 0, 0, 0 Color_B : Link_To 12 | Color } Process 10 : Threshold Color { DarkData: 3, 3, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Invert : FALSE Threshold : Link_To 0 | Threshold Sample : Link_To 5 | Color Color_A : 0, 0, 0 Color_B : Link_To 14 | Color } Process 11 : Add Color { DarkData: 1, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Color_A : Link_To 20 | Color Color_B : Link_To 15 | Color } Process 12 : Subtract Color { DarkData: 6, -2, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Color_A : 255, 255, 255 Color_B : Link_To 23 | Color } Process 13 : Subtract Color { DarkData: 6, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Color_A : 255, 255, 255 Color_B : Link_To 22 | Color } Process 14 : Subtract Color { DarkData: 6, 3, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Color_A : 255, 255, 255 Color_B : Link_To 21 | Color } Process 15 : Hue_Rotate Color { DarkData: 2, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Invert : FALSE Amount : Link_To 0 | Hue Rotate Background : Link_To 8 | Color } Process 16 : Hue_Rotate Color { DarkData: 2, 3, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Invert : FALSE Amount : Link_To 0 | Hue Rotate Background : Link_To 10 | Color } Process 17 : Composite Percent { DarkData: 8, 1, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Blend_Function : 0.5 Invert : FALSE Mask : Link_To 0 | Fade Percent_A : 1 Percent_B : 0 } Process 18 : Composite Percent { DarkData: 8, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Blend_Function : 0.5 Invert : FALSE Mask : Link_To 0 | Darken Percent_A : 1 Percent_B : 0 } Process 19 : Add Color { DarkData: 0, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Color_A : Link_To 11 | Color Color_B : Link_To 16 | Color } Process 20 : Hue_Rotate Color { DarkData: 2, -2, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Invert : FALSE Amount : Link_To 0 | Hue Rotate Background : Link_To 9 | Color } Process 21 : HSV_Attractor Color { DarkData: 7, 3, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : Link_To 18 | Percent Val_Amount : Link_To 17 | Percent Background : 0, 0, 0 Target : 255, 255, 0 } Process 22 : HSV_Attractor Color { DarkData: 7, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : Link_To 18 | Percent Val_Amount : Link_To 17 | Percent Background : 0, 0, 0 Target : 255, 0, 255 } Process 23 : HSV_Attractor Color { DarkData: 7, -2, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : Link_To 18 | Percent Val_Amount : Link_To 17 | Percent Background : 0, 0, 0 Target : 0, 255, 255 } } Trigger_Bank: 1, 30 Tweaker { Tweak : IF_PERCENT Tweak : Threshold Tweak : 0.5 Tweak : IF_PERCENT Tweak : Fade Tweak : 0.1 Tweak : IF_PERCENT Tweak : Darken Tweak : 0.1 Tweak : IF_PERCENT Tweak : Hue Rotate Tweak : 0.5 Tweak : IF_STRING Tweak : Image Tweak : C:\Program Files\DarkSim\DarkTree2\Images\Shuttle_2.jpg }